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Publishing

Publishing copies your output (renders, exports, etc.) into the versioned publish tree so other departments can access it.

When to publish

Publish when you have a deliverable ready for review or handoff — for example, a completed render, a graded plate, or an exported animation cache.

How to publish

  1. Make sure your shot is open in the DCC (see Opening shots)
  2. Open the K-Pipe publish panel — in Blender, press N in the 3D viewport and choose the K-Pipe tab
  3. Select the pipeline to run from the dropdown (e.g. Review Still, PBR Textures)
  4. If the pipeline publishes layers, pick a previously used layer name from the dropdown or type a new one — leave it empty to publish to the main layer
  5. Adjust settings and optional actions if needed
  6. Click Publish

K-Pipe will run the publishing pipeline:

Phase What happens
Collect Gathers the relevant scene data
Validate Checks that everything is in order (frame range, naming, etc.)
Extract Renders or exports the output files
Integrate Copies the files into the publish folder with the correct versioned name

Where files go

Published files land under:

{project_root}/publish/{product_type}/v{version}/

Layered products (e.g. texture sets) get their layer name as an extra folder level:

{project_root}/publish/{product_type}/{layer}/v{version}/

The version number is assigned automatically and never overwrites an existing publish. Versions are counted per layer.

Checking publishes

You can view published versions for a shot in the K-Pipe panel's Publishes tab, or browse directly in the project folder.