Publishing¶
Publishing copies your output (renders, exports, etc.) into the versioned publish tree so other departments can access it.
When to publish¶
Publish when you have a deliverable ready for review or handoff — for example, a completed render, a graded plate, or an exported animation cache.
How to publish¶
- Make sure your shot is open in the DCC (see Opening shots)
- Open the K-Pipe publish panel — in Blender, press
Nin the 3D viewport and choose the K-Pipe tab - Select the pipeline to run from the dropdown (e.g. Review Still, PBR Textures)
- If the pipeline publishes layers, pick a previously used layer name from the dropdown or type a new one — leave it empty to publish to the main layer
- Adjust settings and optional actions if needed
- Click Publish
K-Pipe will run the publishing pipeline:
| Phase | What happens |
|---|---|
| Collect | Gathers the relevant scene data |
| Validate | Checks that everything is in order (frame range, naming, etc.) |
| Extract | Renders or exports the output files |
| Integrate | Copies the files into the publish folder with the correct versioned name |
Where files go¶
Published files land under:
Layered products (e.g. texture sets) get their layer name as an extra folder level:
The version number is assigned automatically and never overwrites an existing publish. Versions are counted per layer.
Checking publishes¶
You can view published versions for a shot in the K-Pipe panel's Publishes tab, or browse directly in the project folder.